Effectiveness of Wii-Fit Combined with Conventional Exercises on the Functional Mobility and Balance of Children with Cerebral Palsy and Their Typically Growing Peers

dc.authoridHabibe Serap İnal /0000-0003-1818-121X
dc.contributor.authorEkici, Derya Kardeş
dc.contributor.authorİnal, Habibe Serap
dc.date.accessioned2024-04-04T12:08:36Z
dc.date.available2024-04-04T12:08:36Z
dc.date.issued2024
dc.departmentFakülteler, Sağlık Bilimleri Fakültesi, Fizyoterapi ve Rehabilitasyon Bölümü
dc.description.abstractNintendo Wii Fit is an accessible, affordable, and productive inclusion into rehabilitation programs for children with cerebral palsy (CP) as a physical activity intervention; however, to our knowledge, there are no comparative studies 8 investigating the effects on the functional mobility and balance of children with CP compared to typically growing (TG) children. We evaluated the effects of Nintendo Wii Fit video exercises on static and dynamic balance, functional capacity, and walking endurance in children with CP compared to their TG peers. Children with CP and their TG peers were trained with Nintendo Wii Fit Balance Board games and conventional exercises (40 minutes each) for 16 weeks, twice a week. Their static and dynamic balance, functional capacity, and walking endurance were evaluated at the beginning and end of the study. The improvement achieved within the groups in all parameters, as well as between the groups, was significant, except for the dynamic balance and walking endurance. Standing Nintendo Wii Fit exercises combined with conventional exercises can be included as axial exercises in the physiotherapy program for children with CP as an enjoyable physical activity. TG children may also benefit, increasing their functional mobility and walking endurance in a fun way.
dc.identifier.citationEkici, D. K., & Inal, H. S. (2024). Effectiveness of Wii-Fit Combined with Conventional Exercises on the Functional Mobility and Balance of Children with Cerebral Palsy and Their Typically Growing Peers. Games for health journal, 10.1089/g4h.2023.0113. Advance online publication. https://doi.org/10.1089/g4h.2023.0113en_US
dc.identifier.doi10.1089/g4h.2023.0113
dc.identifier.issn2161-783X
dc.identifier.issn2161-7856
dc.identifier.scopus2-s2.0-85195530158
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://hdl.handle.net/20.500.12941/198
dc.identifier.wosWOS:001190105200001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakPubMed
dc.institutionauthorİnal, Habibe Serap
dc.language.isoen
dc.publisherGames for Health Journal
dc.relation.ispartofMARY ANN LIEBERT, INC
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectDenge
dc.subjectBalance
dc.subjectFonksiyonel hareketlilik
dc.subjectFunctional mobility
dc.subjectFiziksel aktivite
dc.subjectPhysical activity
dc.subjectYürüyüş dayanıklılığı
dc.subjectWalking endurance
dc.titleEffectiveness of Wii-Fit Combined with Conventional Exercises on the Functional Mobility and Balance of Children with Cerebral Palsy and Their Typically Growing Peers
dc.typeArticle

Dosyalar

Lisans paketi
Listeleniyor 1 - 1 / 1
Küçük Resim Yok
İsim:
license.txt
Boyut:
1.44 KB
Biçim:
Item-specific license agreed upon to submission
Açıklama: